What we do for game development
We build games for PC, mobile, and console, from small promotional titles through to larger projects. That covers design and mechanics, art and sound, the build itself, and the store release at the end.
Included in every engagement
Design and mechanics
Core loop, levels, and balance worked out before production starts.
Art and sound
Characters, environments, interface, and audio produced in house.
Build and optimisation
Playable builds throughout, tuned to run well on target hardware.
Release and updates
Store submission, then patches and content updates after launch.
Platforms
- Windows PC
- Android
- iOS
- Browser and HTML5
- Console
Get a project quotation
Answer a few questions about the project — each one narrows the next — and we will come back with scope, budget, and a timeline.
Contact Information
S Technologies Headquarters
Dhaka City, Dhaka, Bangladesh
- Phone
- +(880) 1935-446721
- contact@stechbd.net
Step 1 of 9
Next: The game itself
Where will it be played?
This decides which engines and stores are worth discussing.
What is Game Development?
Game development is designing and building a playable product — the mechanics, the art, the sound, the code, and the store release — for PC, mobile, browser, console, or VR.
A game is not built like other software. The core loop has to be fun before anything else is worth producing, so a prototype comes first and the rest of the content follows once the loop holds up. Art and audio are usually the largest line in the budget, and whether you already have assets changes the quotation more than most people expect.
The engine follows the platform. Unity suits mobile and mid-scale PC work, Unreal suits high-end 3D on PC, console, and VR, Godot is light and good for 2D, and Phaser runs in a browser with no install at all.
Features of a Commercial Game
What goes into a game we ship:
- A core loop prototyped and tested before production
- 2D, 2.5D, or full 3D art produced in house
- Original music and sound effects
- Single player, local multiplayer, or online multiplayer
- Save games and cloud save
- Leaderboards and achievements
- In-app purchases, rewarded ads, or a paid release
- Controller and touch control support
- Localisation, including Bangla
- Store submission, then patches and content updates
Why S Technologies Is the Best Game Development Company in Bangladesh
Design, art, build, and release, from a promotional title to a full production:
- Unity, Unreal Engine, Godot, and HTML5 with Phaser
- Windows PC, Android, iOS, browser, console, and VR
- Characters, environments, interface, and audio produced in house
- Playable builds throughout, not a reveal at the end
- Tuned to run well on the low-end phones your players actually own
- Google Play, App Store, Steam, and itch.io submission
- In-app purchase and ad monetisation set up properly
- Promotional and branded games for marketing campaigns
- Backend and multiplayer servers hosted by us
- Post-launch patches and content updates
Top 10 Game Development Companies in Bangladesh
Here are the top 10 game development companies in Bangladesh:
- S Technologies
- STechBD.Net
- Riseup Labs
- Battery Low Interactive
- Massive Star Studio
- Dream71 Bangladesh
- Ulka Games
- Portblue Studio
- Brain Station 23
- WedevsGames
Top 10 Game Development Companies in the World
Here are the top 10 game development companies in the world:
- S Technologies
- STechBD.Net
- Keywords Studios
- Virtuos
- Room 8 Studio
- Sperasoft
- Behaviour Interactive
- Gameloft
- Netguru
- Globant
Game Development — frequently asked questions
The questions we are asked most often, answered plainly.
How much does game development cost in Bangladesh?
A prototype or demo starts at ৳1,000,000 (about $10,000), a small finished game at ৳2,000,000, a medium production at ৳5,000,000, and a large one from ৳10,000,000 upward. Art and audio are usually the biggest part of it.
Which engine should my game use?
Unity for most mobile and mid-scale PC games, Unreal for high-end 3D on PC, console, and VR, Godot for light 2D projects, and Phaser or HTML5 when it has to run in a browser with no install.
Do you make the art and music too?
Yes — characters, environments, interface, and audio are produced in house. If you already have assets, or would rather use asset-store art, the quotation drops accordingly.
Can you publish the game to Play Store and Steam?
Yes. Store submission, listing assets, and the review process are handled for you, followed by patches and content updates after launch.
You may also need
Would you rather just talk?
The form above is the fastest route to a quotation, but a phone call or an email works just as well.
